GTA 5 vs. GTA 6: Can Rockstar Possibly Live Up to the Wait?
By Kato Tam

“We got this before GTA 6” might be one of the longest running jokes in gaming at this point. Every weird technological breakthrough, celebrity comeback, new console rumor, or completely random world event somehow gets compared to the fact that Grand Theft Auto VI still has not released. The joke works because GTA V originally came out in 2013, meaning an entire generation of players has basically grown up waiting for the next numbered game.
Now the joke finally has an expiration date. Rockstar currently has Grand Theft Auto VI scheduled for November 19, 2026 on PlayStation 5 and Xbox Series X|S, with the game returning to Vice City and expanding into the fictional state of Leonida. Rockstar is centering the story on Jason and Lucia, two criminals who get pulled into a larger conspiracy after a job goes wrong.
The problem is that after more than a decade of waiting, GTA 6 cannot simply be good.
It has to somehow feel like twelve or thirteen years of progress happened between GTA V and GTA VI. That means a bigger world is almost expected rather than impressive. Better graphics are expected. More realistic crowds, smarter police, better physics, more interiors, deeper side activities, improved driving, and a world that reacts more convincingly to the player all feel like things people already assume will be there.
Rockstar has certainly been encouraging those expectations. Its August 2026 extended look described GTA VI as the biggest and most immersive evolution of the series yet, and the footage shown was captured from the game running on PlayStation 5.
That creates a weird comparison with GTA V. When that game launched, players were comparing it with GTA IV, and the technological jump was immediately obvious. This time, players are comparing GTA VI not only with a 2013 game but with thirteen years of open world games that borrowed, improved, and expanded on ideas Rockstar helped popularize.
The expectations are almost unfair.
Open worlds are everywhere now, and gamers have already experienced enormous maps, dynamic weather, detailed NPC routines, cinematic storytelling, online worlds, survival systems, destructible environments, and increasingly sophisticated artificial intelligence. Rockstar therefore has to deliver something that does not merely look more expensive than competing games. It has to make Vice City and Leonida feel alive in a way that reminds people why Grand Theft Auto became the benchmark in the first place.
The story may matter more than people expect too. Jason and Lucia give Rockstar a two character relationship at the center of the game, and the official description emphasizes that they are forced to depend on each other after becoming caught in a criminal conspiracy. If their relationship works, GTA VI could have a stronger emotional center than the chaotic three protagonist structure of GTA V. If it does not, players will spend a very long game with two characters they never fully care about.
There is also the problem of GTA Online. GTA V became more than a single player game because Rockstar kept its online world alive for years, and that longevity changed what people expect from the franchise. GTA VI is launching as a single player experience, according to Rockstar's current preorder information, so players will initially be judging the campaign and world on their own rather than simply assuming an enormous online ecosystem will carry the game immediately.
And then there is the hype.
Every delay, trailer, screenshot, leak, rumor, and meme has made GTA VI feel less like another video game and more like some enormous cultural event. That is great for marketing, but hype has a nasty habit of turning perfectly good games into disappointments because players begin imagining features that were never promised.
Rockstar does not need to deliver every fantasy people have invented over the last decade. It does, however, need to make the world feel noticeably more advanced than what people have already been playing, because anything that feels merely like a prettier GTA V would probably seem underwhelming after this much time.
Will gamers actually be satisfied? Some will probably complain no matter what, while others may spend hundreds of hours simply driving around Vice City and causing chaos like they did in every GTA before it. The real comparison will not be whether GTA VI is bigger than GTA V, but whether playing it makes GTA V suddenly feel thirteen years old.
After all the “we got this before GTA 6” jokes, Rockstar is finally approaching the point where the meme stops being about waiting and starts being about whether the wait was worth it.